#ifndef __Render_TextureManager_h__
#define __Render_TextureManager_h__

#include "Core/String.h"

namespace vital {

	//--------------------------------------------------------------------------
	class TTextureManager {

	public:
		TTextureManager();
		~TTextureManager();

		unsigned int loadTexture(const TStr &filename);

	private:

	};

}

#endif	// __Render_TextureManager_h__